Syphon Filter for Sony Playstation
Developed by 989 Studios

The history of the first-person 3-D shooter (games in which the viewpoint is from the eyes of the central character, or which the viewpoint is from directly behind the character) video game is a long and illustrious one. The first game of the type was probably Wolfenstein 3-D, a game set in World War II Germany in which the player assumed the role of an American spy sent to infiltrate various German headquarters, and eventually to assassinate Hitler himself. The game demonstrated that PC's were developing the capability to handle flashy 3D graphics, and was the beginning of a revolution.

A few years later, the same company that developed Wolfenstein, Id Software, released an even more revolutionary game, the amazing Doom. This time, the player assumed the role of a futuristic soldier to battle creatures straight from the depths of hell. The graphics, for the time, were absolutely stunning, and the game rapidly developed a huge cult following.

Soon thereafter came Doom II, Quake, the Duke Nukem series, and other similar games. When the Sony Playstation was released it stood to reason that games of this sort would begin appearing for the system, and soon enough, Doom and Duke Nukem were ported to the system. Then, one of the most popular games for any system ever, Tomb Raider was released, and followed up with two sequels.

Don't worry, there won't be a quiz on this later. I was just getting to Syphon Filter. It's a first-person shooter (the just-behind-the-shooter type) in the spirit of all of these, with a "Mission: Impossible"-type theme. You assume the role of Gabriel Logan, a very Bond-like character – handsome, debonair and, of course, skilled in many killing styles and an expert with any weapon.

Your assignment is to track down a terrorist who has obtained the "syphon filter" virus, which has the potential to be genetically programmed to target specific ethnic groups or demographics, leaving only the chosen to survive. Small villages in underdeveloped countries are being wiped out, and it's only a matter of time before the virus is unleashed somewhere even more deadly.

The game begins with a two minute or so animated sequence set in a Guatemalan jungle. Logan and another agent, Lian Xing (who looks a damn bit more than a little like Molly Ringwald in The Stand) are there to rescue another agent. They arrive too late, and find him executed. The animation itself is very good, though the characters tend to walk without moving their arms at all. Nitpicky, to say the least. Similar animations pop up at various points during the game, each looking very nice.

The gameplay then begins with you thrown into the middle of a firefight on the streets of Washington D.C. Now, the real fun begins. You start out armed with a few weapons, such as a taser, a silenced 9mm handgun, and a sniper rifle, as well as a flashlight. Right away you get an idea of the fun you're going to have. The taser is, well, a taser. It shoots a sharp probe trailing a thin wire. Once it hits an enemy, he's zapped with a massive amount of electricity, frying him.

But the fun doesn't stop there. Keep the juice flowing by holding the button, and he'll do his dance of death until he bursts into flames. Beautiful. If that gets old (which it doesn't for me), you can use the 9mm. By holding the L1 button, you get a set of crosshairs on the screen. Align them on your enemy's head (until the screen tells you "head shot") and POP! Down he goes with one shot.

Better yet is the sniper rifle, which is also silenced, but it features a zoom function. You can use this baby to cap enemies from a great distance before they're even aware of you. On later stages the weapons get even more advanced and powerful. The nightvision rifle is a sniper rifle with an infrared scope on it, which highlights your warm-blooded enemies brightly. Shoot out the lights, and they're yours.

You also are treated to M-16's, two types of shotguns, .45 caliber automatics, various machine guns, and even a rifle which shoots armor piercing bullets that shred an enemy's flak jacket to kill with one shot.

The controls are extensive, using pretty much every button on the controller for one thing or another. You can aim your weapon, train your weapon automatically on an enemy's body, crouch, roll, strafe, and more. You can't jump, but one button (called the "interaction" button) basically serves this purpose, allowing you to climb on objects, jump to grab overhead objects, push buttons, flip switches, and so on.

Many of the functions can be used in tandem to create interesting effects, and to produce tactics that become more and more necessary as the game progresses. It can be a bit trying at first, but experienced gamers will get the hang of it before too long.

The graphics and sound are excellent. Everything looks great, the environments are deep and detailed, and everything moves smoothly when you travel around. The music is very nice, too, subtle enough at most times to just settle into the background, and then increasing in tempo and urgency when a threat is encountered.

Only occasionally do problems appear with seams and pop-up, and when they do, they're fleeting. The sounds themselves are well-done and useful as well. Trained ears can determine what weapon is being fired at them by listening close, and the ambient noise is amazing, particularly in one stage that takes place in a rain shower.

The difficulty of the game is hard to describe. Some of the stages are very extensive and long, and on occasion, the player will encounter situations that have no obvious solution. Serious exploration and improvisation becomes the norm, and at times, intense frustration can build up. Often, you will encounter a particular situation that is especially troubling, and that requires several attempts to get through.

This is complicated slightly by the fact that there is no in-game save function. In its place, the game uses a series of checkpoints within each level. Reach a checkpoint, and the next time you bite the dust (and you will, believe me) you are returned to that checkpoint, rather than the beginning of the stage. But, at the same time, it seems that some situations are too easy or inconsequential to get out of.

You can find yourself surrounded by a group of 6 terrorists with machine guns, and simply shoot them all down, often without taking any damage whatsoever. In all, everything averages out to make it a fairly difficult game, and with twenty levels in all, one that will keep even the expert gamers busy for a while.

As a whole, this is just one f'n fun game, and a seriously addictive one to boot. I can't express the malicious glee that is produced by being able to electrocute a guy until he catches fire, open fire on a group of bad guys with a machine pistol, shoot a guy in the leg and watch him stagger, or to shoot an unsuspecting target in the temple from long distance, then watch him go down like a wet sack of shit.

Maybe that makes me warped, or a bad person, or indicates that I have a repressed desire to kill. I can't say for sure, but at least it's an outlet for all my pent-up hostilities at being passed over for that promotion in the Loud Bassoon offices. The Big Boss is just lucky that I do have Syphon Filter, or otherwise I might have to just mention how, late at night after all the employees have gone home, he likes to jerk off in the company Sno-Cone Machine.

Review by ICE